If all enemies are hacked, Agents can use madstrife.exe to cause them to ignore the party, paving the way for Banishers to wreak havoc on them unimpeded.īanishers charge 1 bar of their gauge every 2 turns.Duelists in particular synergize further with Volcano Field. Anyone capable of inflicting fire damage benefits greatly from Bomb Scatter.Otherwise, look for teammates that add more power to Banishers' ridiculous bursts. Provide healing and disruption support either in the 1st or backup teams to keep them going. Since they move so slow, they will sustain damage, despite their raw fortitude. ![]() This, in fact, becomes a must for parties seeking to brave the perils of the Shadow Realm, where minor Dragons are aplenty and the sheer brute force of Earthquake needed to end battles in a fell swoop.īanishers have only minor defensive skills and no healing ability. This will give them an immense speed bonus that overrides their biggest weakness, allowing them to move before enemies and crush random encounters with a single Earthquake. If you ever obtain the Retreat Ring from dating Julietta, definitely equip it to the Banisher. Go for Auto-Reload to save on turns replenishing bombs. Clap Trap is a reliable way to inflict Burn, which reduces enemy stats giving you an advantage in battle. All damage Banishers deal is physical, a lot of it of the fire element, so watch out for enemies that resist those two properties. With that ironed out, a few details should be mentioned. They really throw Banishers up to the position where the most excessive and over-the-top finishers are the most effective. It and Comet Spear together hilariously outclass Dragon Buster, in area damage and anti-Dragon damage, for the cost of all and most of the bombs a Banisher can hold, respectively. The above point becomes abundantly clear once Skill Development 2 grants access to Earthquake. Spear attacks help since most of them consume no bombs at all, but their baked in randomness makes them no exception to Banishers' explosive playstyle. Level Bomb Bonus whenever possible to extend the Banisher's longevity and maximum power, and Reload if that isn't enough. If it takes longer, it is prudent to use bombs conservatively to whittle down the enemy and set themselves up for the finishing blast. ![]() They might as well spend all of them at some point, and all the better if that burst ends the battle on Turn 1. Banishers always begin battle with a full load of bombs, unlike Mana, so they gain no advantage having bombs left at the end of battle over having spent them all. ![]() Generally, if you can finish a fight in one fell swoop, you should. While the end goal is brutally simple, the methods employed in that job are sometimes not so clear-cut. For this reason, they are a great addition to any party venturing into a boss fight.Ī Banisher has only one job: kill kill kill. ![]() Due to the Dragon-infested status of their homeworld Eden, Banishers have developed a knack for defeating Dragons, boasting skills that do increased damage to them. Should they run out, they either must spend turns reloading or make do with less powerful lance attacks, leading to bursty damage output. Banishers enter battle with a full stock of bombs, an additional resource treated as ammunition for their stronger attacks. The Banisher has outstanding physical power, including the highest max LF of all classes, but is often last to move each turn.
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